本帖最后由 Moxang 于 2011-4-14 11:58 编辑
谢谢楼主了 不忙的时候发一个种子 匹配2012的VR都出了
FreeStyle_2009 发表于 2011-4-14 10:35 
Officially, we'll have the builds at the end of April. However if you are in desperate, urgent and dire need for them, please email us to vray@chaosgroup.com and we can get them to you sooner than that.
Best regards,
Vlado
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自2011之后的UI界面确实是不错的, 对于我这笔记本14的小屏幕..还有什么可说的呢
What's New in 3ds Max 2012
- Nitrous Accelerated Graphics Core: Enjoy dramatic improvements in performance and visual quality in the viewport. Play a video showing this feature
- Substance Procedural Textures: Achieve a vast range of look variations with 80 new Substance procedural textures. Play a video showing this feature
- mRigids Rigid-Body Dynamics: Leverage the NVIDIA® PhysX® engine to create dynamic rigid-body simulations directly in the viewport.
- iray Renderer: Get more predictable, photo-realistic results without worrying about rendering settings. Play a video showing this feature
- Single-Step Suites Interoperability: Take advantage of the focused toolsets in the Autodesk® 3ds Max® Entertainment Creation Suites 2012, with new single-step interoperability between the products found in the suites.
- Enhanced UVW Unwrapping: Create better UVW maps in less time, with a new mapping method. Play a video showing this feature
- Sculpting and Painting Enhancements: Enjoy greater control over brushstrokes and their effects, with new Conform, Transform, and Constrain-to-Spline brushes. Play a video showing this feature
- Vector Displacement Map Support: Use mental ray® or iray® to render complex high-resolution details created in Autodesk® Mudbox® software or certain other packages on low-resolution geometry.
- Enhanced, More Consistent F-Curve Editor: Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk® 3ds Max® Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology.
- Stylistic Rendering: Create a variety of non-photorealistic (NPR) effects that simulate artistic styles created by hand, with the new ability to render stylized images in the viewport and with the Quicksilver renderer.
- ProOptimizer Enhancements: You can now optimize models faster, more efficiently, and with better results.
- Improved Start-Up Time and Memory Footprint: Targeted performance improvements developed as part of the XBR initiative enable tools to be more intelligently loaded as required.
- UI Enhancements: An enhanced user interface (UI) adjusts to dark UI color schemes, performs faster, and offers a more consistent contextual UI location and access to help.
- Caddy Improvements: The Caddy in-canvas UI offers better usability, with a more predictable contextual UI location, quicker interaction, and default behavior which does not occlude the artist’s selection.
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